Genesis Device 2010

A rewrite of Genesis Device 2007.
Object Pascal Lazarus OpenGL


This project was started as a rewrite of Genesis Device 2007 to adress the lack of content creation tools and some general engine design limitations.

During working on it I put the main focus on the supporting a fixed set of content fileformats, the map editor and a new defered renderer. After 4 months of development I stopped development do to lack of time.

Currently all work on this project has stopped and it will not be updated anymore.