Genesis Device 2007

Early attempt to write a game engine inspired by Elder Scrolls: Oblivion.
Object Pascal Lazarus OpenGL SDL Newton OpenAL


This project was started in early 2007 and was insprired by the Elder Scrolls: Oblivion. The goal was to create a game engine capable of rendering large outdoor environments like Oblivion. While I never managed to create anything close to a full fledged game engine it served as a good learning project for mastering OpenGL and homing my skills.

In 2010 I decided to restart the project from scratch to adress some of the main issues like a lack of propper content creation tools and the general engine design limitations.

In recent years I revisited this project several times cleaning up the code and adding some new features for nostagic reasons;)

Currently all work on this project has stopped and it will not be updated anymore.